![]() An NPC might be a curmudgeonly shopkeeper or a pulchritudinous soiled dove (not that anyone in campaigns I ever ran endeavored to indulge in the services-for-hire of a Lady of the Night…ahem), or perhaps a lowly goblin henchman or a dastardly and cunning evil wizard. These characters, portrayed by the game master (or Dungeon Master, if we’re talking about D&D, which we should be, because awesome), are crucial sources of aid and information for our heroes as well as the nefarious ne’er-do-wells with whom they cross swords and spells. NPCs-or Non-Player Characters for you non-geeks out there, as though anyone reading this isn’t at least mildly geekish, or prone to geekish tendencies-are the background characters people partaking in role-playing games encounter over the course of their adventures. ![]()
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